/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  dev                                   |
|   \\  /    A nd           | Web:      www.OpenFOAM.com                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      extrudeToRegionMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Name of region to create
region  liquidFilm;

// FaceZones to extrude
faceZones (f0);

// Adapt the original mesh to have directMapped patches at where the
// faceZones are?
// If true:
// - extruding internal faces: become baffles on directMapped patches
// - extruding boundary faces: repatched to be on directMapped patches
// If false: leave original mesh intact. Extruded mesh will still have
// directMapped patch which might need to be adapted.
adaptMesh true;

// Extrude 1D-columns of cells?
oneD false;

//- Extrusion model to use. The only logical choice is linearNormal?

//- Linear extrusion in normal direction
extrudeModel        linearNormal;

//- Linear extrusion in specified direction
//extrudeModel        linearDirection;

//- Wedge extrusion. If nLayers is 1 assumes symmetry around plane.
// extrudeModel        wedge;

//- Extrudes into sphere around (0 0 0)
//extrudeModel        linearRadial;

//- Extrudes into sphere with grading according to pressure (atmospherics)
//extrudeModel        sigmaRadial;

nLayers             10;

expansionRatio      0.9;

linearNormalCoeffs
{
    thickness       0.05;
}

wedgeCoeffs
{
    axisPt      (0 0.1 -0.05);
    axis        (-1 0 0);
    angle       360;  // For nLayers=1 assume symmetry so angle/2 on each side
}

linearDirectionCoeffs
{
    direction       (0 1 0);
    thickness       0.05;
}

linearRadialCoeffs
{
     R              0.1;
}

sigmaRadialCoeffs
{
    RTbyg           1;
    pRef            1;
    pStrat          1;
}


// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
